我们继续研究遗传算法(GA)在组合优化问题上,候选解决方案需要满足平衡性约束。已经观察到,临时交叉和突变操作员授予的搜索空间大小的减小通常不会转化为GA性能的实质性改善。尽管怀疑平衡的代表可能会产生更不规则的健身景观,但仍然没有明确的解释,尽管该景观可能会更难以使GA融合到全球最佳距离。在本文中,我们通过将局部搜索步骤添加到具有平衡运算符的GA,并使用它来进化高度非线性平衡的布尔功能,从而调查此问题。特别是,我们围绕两个研究问题组织了实验,即如果本地搜索(1)提高了GA的收敛速度,并且(2)降低了人口多样性。令人惊讶的是,尽管我们的结果肯定地回答了第一个问题,但他们还表明,添加本地搜索实际上\ emph {增加}人口中个人之间的多样性。我们将这些发现与有关布尔功能问题的健身景观分析的最新结果联系起来。
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在生物启发群体的成群制中拥挤的环境中,最近出现了SALP群优化(SSO)算法并立即获得了很多动量。灵感来自Salp殖民地的特殊空间排列,在领导者之后的长链中移位,该算法似乎提供了有趣的优化性能。然而,原创作品的特点是一些概念和数学缺陷,影响了对象的所有作品。在本手稿中,我们对SSO进行了一次关键审查,突出了文献中存在的所有问题及其对通过该算法进行的优化过程的负面影响。我们还提出了一个数学上正确的SSO版本,名为“修正的SALP Swarm Optimizer(ASSO)”,该SALP Swarm Optimizer(ASSO)修复了所有讨论的问题。我们在一系列定制的实验上基准测试ASOO的表现,表明它能够实现比原始SSO更好的结果。最后,我们进行了广泛的研究,旨在了解SSO及其变体是否提供与其他美术学相比的优势。实验结果,其中SSO不能优于简单的众所周知的核心学,表明科学界可以安全地放弃SSO。
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Graph Neural Networks (GNNs) achieve state-of-the-art performance on graph-structured data across numerous domains. Their underlying ability to represent nodes as summaries of their vicinities has proven effective for homophilous graphs in particular, in which same-type nodes tend to connect. On heterophilous graphs, in which different-type nodes are likely connected, GNNs perform less consistently, as neighborhood information might be less representative or even misleading. On the other hand, GNN performance is not inferior on all heterophilous graphs, and there is a lack of understanding of what other graph properties affect GNN performance. In this work, we highlight the limitations of the widely used homophily ratio and the recent Cross-Class Neighborhood Similarity (CCNS) metric in estimating GNN performance. To overcome these limitations, we introduce 2-hop Neighbor Class Similarity (2NCS), a new quantitative graph structural property that correlates with GNN performance more strongly and consistently than alternative metrics. 2NCS considers two-hop neighborhoods as a theoretically derived consequence of the two-step label propagation process governing GCN's training-inference process. Experiments on one synthetic and eight real-world graph datasets confirm consistent improvements over existing metrics in estimating the accuracy of GCN- and GAT-based architectures on the node classification task.
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Neuromorphic systems require user-friendly software to support the design and optimization of experiments. In this work, we address this need by presenting our development of a machine learning-based modeling framework for the BrainScaleS-2 neuromorphic system. This work represents an improvement over previous efforts, which either focused on the matrix-multiplication mode of BrainScaleS-2 or lacked full automation. Our framework, called hxtorch.snn, enables the hardware-in-the-loop training of spiking neural networks within PyTorch, including support for auto differentiation in a fully-automated hardware experiment workflow. In addition, hxtorch.snn facilitates seamless transitions between emulating on hardware and simulating in software. We demonstrate the capabilities of hxtorch.snn on a classification task using the Yin-Yang dataset employing a gradient-based approach with surrogate gradients and densely sampled membrane observations from the BrainScaleS-2 hardware system.
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Generalisation to unseen contexts remains a challenge for embodied navigation agents. In the context of semantic audio-visual navigation (SAVi) tasks, the notion of generalisation should include both generalising to unseen indoor visual scenes as well as generalising to unheard sounding objects. However, previous SAVi task definitions do not include evaluation conditions on truly novel sounding objects, resorting instead to evaluating agents on unheard sound clips of known objects; meanwhile, previous SAVi methods do not include explicit mechanisms for incorporating domain knowledge about object and region semantics. These weaknesses limit the development and assessment of models' abilities to generalise their learned experience. In this work, we introduce the use of knowledge-driven scene priors in the semantic audio-visual embodied navigation task: we combine semantic information from our novel knowledge graph that encodes object-region relations, spatial knowledge from dual Graph Encoder Networks, and background knowledge from a series of pre-training tasks -- all within a reinforcement learning framework for audio-visual navigation. We also define a new audio-visual navigation sub-task, where agents are evaluated on novel sounding objects, as opposed to unheard clips of known objects. We show improvements over strong baselines in generalisation to unseen regions and novel sounding objects, within the Habitat-Matterport3D simulation environment, under the SoundSpaces task.
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Multi-document summarization (MDS) has traditionally been studied assuming a set of ground-truth topic-related input documents is provided. In practice, the input document set is unlikely to be available a priori and would need to be retrieved based on an information need, a setting we call open-domain MDS. We experiment with current state-of-the-art retrieval and summarization models on several popular MDS datasets extended to the open-domain setting. We find that existing summarizers suffer large reductions in performance when applied as-is to this more realistic task, though training summarizers with retrieved inputs can reduce their sensitivity retrieval errors. To further probe these findings, we conduct perturbation experiments on summarizer inputs to study the impact of different types of document retrieval errors. Based on our results, we provide practical guidelines to help facilitate a shift to open-domain MDS. We release our code and experimental results alongside all data or model artifacts created during our investigation.
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We consider the problem of two active particles in 2D complex flows with the multi-objective goals of minimizing both the dispersion rate and the energy consumption of the pair. We approach the problem by means of Multi Objective Reinforcement Learning (MORL), combining scalarization techniques together with a Q-learning algorithm, for Lagrangian drifters that have variable swimming velocity. We show that MORL is able to find a set of trade-off solutions forming an optimal Pareto frontier. As a benchmark, we show that a set of heuristic strategies are dominated by the MORL solutions. We consider the situation in which the agents cannot update their control variables continuously, but only after a discrete (decision) time, $\tau$. We show that there is a range of decision times, in between the Lyapunov time and the continuous updating limit, where Reinforcement Learning finds strategies that significantly improve over heuristics. In particular, we discuss how large decision times require enhanced knowledge of the flow, whereas for smaller $\tau$ all a priori heuristic strategies become Pareto optimal.
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Post-hoc explanation methods are used with the intent of providing insights about neural networks and are sometimes said to help engender trust in their outputs. However, popular explanations methods have been found to be fragile to minor perturbations of input features or model parameters. Relying on constraint relaxation techniques from non-convex optimization, we develop a method that upper-bounds the largest change an adversary can make to a gradient-based explanation via bounded manipulation of either the input features or model parameters. By propagating a compact input or parameter set as symbolic intervals through the forwards and backwards computations of the neural network we can formally certify the robustness of gradient-based explanations. Our bounds are differentiable, hence we can incorporate provable explanation robustness into neural network training. Empirically, our method surpasses the robustness provided by previous heuristic approaches. We find that our training method is the only method able to learn neural networks with certificates of explanation robustness across all six datasets tested.
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Massive data corpora like WebText, Wikipedia, Conceptual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI. Large neural models trained on such datasets produce impressive results and top many of today's benchmarks. A notable omission within this family of large-scale datasets is 3D data. Despite considerable interest and potential applications in 3D vision, datasets of high-fidelity 3D models continue to be mid-sized with limited diversity of object categories. Addressing this gap, we present Objaverse 1.0, a large dataset of objects with 800K+ (and growing) 3D models with descriptive captions, tags, and animations. Objaverse improves upon present day 3D repositories in terms of scale, number of categories, and in the visual diversity of instances within a category. We demonstrate the large potential of Objaverse via four diverse applications: training generative 3D models, improving tail category segmentation on the LVIS benchmark, training open-vocabulary object-navigation models for Embodied AI, and creating a new benchmark for robustness analysis of vision models. Objaverse can open new directions for research and enable new applications across the field of AI.
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Reinforcement learning allows machines to learn from their own experience. Nowadays, it is used in safety-critical applications, such as autonomous driving, despite being vulnerable to attacks carefully crafted to either prevent that the reinforcement learning algorithm learns an effective and reliable policy, or to induce the trained agent to make a wrong decision. The literature about the security of reinforcement learning is rapidly growing, and some surveys have been proposed to shed light on this field. However, their categorizations are insufficient for choosing an appropriate defense given the kind of system at hand. In our survey, we do not only overcome this limitation by considering a different perspective, but we also discuss the applicability of state-of-the-art attacks and defenses when reinforcement learning algorithms are used in the context of autonomous driving.
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